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quad_vec(f, a, b, epsabs=1e-200, epsrel=1e-08, norm='2', cache_size=100000000.0, limit=10000, workers=1, points=None, quadrature=None, full_output=False, *, args=())



f : callable
a : float
b : float
epsabs : float, optional
epsrel : float, optional
norm : {'max', '2'}, optional
cache_size : int, optional
limit : float or int, optional
workers : int or map-like callable, optional
points : list, optional
quadrature : {'gk21', 'gk15', 'trapezoid'}, optional
full_output : bool, optional
args : tuple, optional


res : {float, array-like}
err : float
info : dict


See :

Local connectivity graph

Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.

Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)

SVG is more flexible but power hungry; and does not scale well to 50 + nodes.

All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them

GitHub : /scipy/integrate/
type: <class 'function'>