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NotesParametersReturns
solve_bvp(fun, bc, x, y, p=None, S=None, fun_jac=None, bc_jac=None, tol=0.001, max_nodes=1000, verbose=0, bc_tol=None)

Notes

Parameters

fun : callable
bc : callable
x : array_like, shape (m,)
y : array_like, shape (n, m)
p : array_like with shape (k,) or None, optional
S : array_like with shape (n, n) or None
fun_jac : callable or None, optional
bc_jac : callable or None, optional
tol : float, optional
max_nodes : int, optional
verbose : {0, 1, 2}, optional
bc_tol : float, optional

Returns

Bunch object with the following fields defined:
sol : PPoly
p : ndarray or None, shape (k,)
x : ndarray, shape (m,)
y : ndarray, shape (n, m)
yp : ndarray, shape (n, m)
rms_residuals : ndarray, shape (m - 1,)
niter : int
status : int
message : string
success : bool

Examples

See :

Local connectivity graph

Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.

Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)

SVG is more flexible but power hungry; and does not scale well to 50 + nodes.

All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them


GitHub : /scipy/integrate/_bvp.py#710
type: <class 'function'>
Commit: